Strezov Sampling – Orchestral Percussion X3M


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Orchestral Percussion X3M Header

About Orchestral Percussion X3M

The concept behind ORCHESTRAL PERCUSSION X3M is not only to introduce different types of orchestral percussion recorded in a dry, still lively room, but also to allow for the creation of more unique instrument combinations, as well as some new additions as far as sounds and effects are concerned.

Our main idea was to record different kinds of orchestral percussion sets, suitable for all kinds of dynamic music and especially cinematic music. The library has multiple dynamic levels (from very soft ppp to blasting ffff) and has multiple round-robins (meaning that each instrument has unique samples assigned to it that get changed every time you press a key) . We also included new and not yet sampled instruments like Orthodox Church Bells as well as various instrument sizes for the Bass Drum and two Timpanis for maximum flexibility. Here is what the library’s interface looks like:

Orch%20Perc%20X3M

The X3M Percussion Engine

The concept behind our engine is fairly simple – it is made of 12 zones that you assign different patches to. After you’ve decided on the template of your choosing, just plug in and play – nothing else is needed or expected.

When you load up Orchestral Percussion X3M, you automatically load all samples that are inside your workstation’s “samples” folder. However, the instruments are built in such a way that not only do you have a single patch with all types of percussion you might need, you also have a patch that is optimized and friendly to your RAM’s capacity. For more info, please refer to the .pdf manual we’ve prepared for you. It’s at the bottom of this overview page.

Additional Crossgrade Discounts from other X3M collections available upon login into your account.

Detailed instrument description below:
BASS DRUMS

Bass Drum 1 (36“) – 4 dyn x6 RR + Roll 4 dyn x2 RR (#ModWheel)
Bass Drum 2 (40“) – 4 dyn x6 RR + Roll 4 dyn x2 RR (#ModWheel)
Bass Drum 3 (32“) – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Bass Drum 4 (28“) – 4 dyn x6 RR + Roll 4 dyn x2 RR (#ModWheel)

SNARE DRUMS

Field Snare – 5 dyn x6 RR + Roll 4 dyn x2 RR (#ModWheel)
Field Snare Cresc – 4 lenghts cresc, each x2 RR
Snare Drum Cresc – 3 dyn x6 RR + 6 FX
Snare Drums Cresc – 4 lenghts cresc, each x2 RR
Snare (Small) – 3 dyn x6RR + 6 FX
Snare (Small) Cresc – 4 lenghts cresc, each x2 RR
Snare (Big) – 3 dyn x6RR + 6 FX
Snare (Big) Cresc – 4 lenghts cresc, each x2 RR
Snare (Big) – 3 dyn x6RR + 6 FX
Snare (Big) Cresc – 4 lenghts cresc, each x2 RR

PIATTI & GONGS

Piati 1 open & muted – 3 dyn x6 RR
Piati 2 open & muted – 3 dyn x6 RR
Piati 3 open & muted – 3 dyn x6 RR
Gong – 3 dyn x6 RR
Tam-tam – 4 dyn x6 RR
Tam-tam Cresc – 4 lenghts cresc, each x2 RR

SUSTAIN CYMBALS

Cymbal 1 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 1 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 2 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 2 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 3 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 3 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 4 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 4 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 5 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 5 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 6 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 6 Cresc – 4 lenghts cresc, each x2 RR

metaLS

Anvil 1 – 2 dyn x6 RR
Anvil 2 – 2 dyn x6 RR
Anvil 3 – 2 dyn x6 RR
Cowbell 1 open & muted – each 2 dyn x6 RR
Cowbell 2 open & muted – each 2 dyn x6 RR
Triangle 1 – 2 dyn x6 RR + Roll 2 dyn x2 RR
Triangle 2 – 3 dyn x6 RR + Roll 3 dyn x2 RR

SMALL & MISC 1

Tambourine 1 – 3 dyn x6 RR + Roll 2 dyn, each x2 RR
Tambourine 1 Cresc – 4 lenghts cresc, each x2 RR
Tambourine 2 – 2 dyn x6 RR + Roll 2 dyn, each x2 RR
Tambourine 2 Cresc – 4 lenghts cresc, each x2 RR
Tambourine 3 – 2 dyn x6 RR + Roll 2 dyn, each x2 RR
Tambourine 3 Cresc – 4 lenghts cresc, each x2 RR
Castanets left hand & right hand – 2 dyn x6 RR
Claves – 1 dyn x6 RR
Guiro hit – 1 dyn x6 RR
Guiro short – 2 dyn x6 RR
Guiro long – 2 dyn x6 RR
Horn – 2 dyn x6 RR
Slapstick – 1 dyn x6 RR

SMALL & MISC 2

Temple Block 1 – 2 dyn x6 RR
Temple Block 2 – 2 dyn x6 RR
Temple Block 3 – 2 dyn x6 RR
Vibraslap – 1 dyn x6 RR
Sleigh Bells 1 – 2 dyn x8 RR
Sleigh Bells 2 rows – 3 dyn x8 RR
Sleigh Bells 3 metal – 3 dyn x8 RR
Sleigh Bells 4 wood – 3 dyn x8 RR
Sleigh Bells 5 – 2 dyn x8 RR
Toy sleigh bells – 2 dyn x8 RR
Sleigh Bells Ens. – 2 dyn x8 RR

GLOCKENSPIEL 1

Short – 3 dyn x2 RR
Sus – 3 dyn x 6 RR

GLOCKENSPIEL 2

Sus – 1 dyn x4 RR

MARIMBA

4 dyn x6 RR

ORCHESTRAL TUBULAR BELLS

2 dyn x6 RR

ORTHODOX CHURCH BELLS

3 dyn x4 RR

STEEL DRUM

Side – 4 dyn x6 RR
Center – 4 dyn x6 RR
Edge – 2 dyn x6 RR

TIMPANI 1

Felt mallet hit – 3 dyn x8 RR
Wood mallet hit – 3 dyn x8 RR
Felt mallet trem – Roll 3 dyn
Wood mallet trem – Roll 3 dyn

TIMPANI 2

Felt mallet hit– 5 dyn x6 RR
Wood mallet hit – 5 dyn x6 RR
Felt mallet trem – Roll 4 dyn
Wood mallet trem – Roll 4 dyn

VIBRAPHONE

3 dyn x6 RR

XYLOPHONE

Sus – 3 dyn x6 RR
Slide up & down – 12 different slides, each 1 dyn x4 RR

CHAIN FX

12 different FX

PIATTI FX

Single hit – 12 different FX
Tremolo – 2 dyn x1 RR
FX Tremolo – 2 different FX

SNARE FX

Rim shot – 18 different FX

SUSTAIN CYMBAL FX

Scrapes, bow sounds, sustains – 30 different FX

TAM-TAM FX

Single hits – 21 different FX

At a glance

Product type: KONTAKT instruments
For use with: Free KONTAKT PLAYER or KONTAKT
System requirements: Free KONTAKT PLAYER or KONTAKT. Please also see the KONTAKT PLAYER system requirements and the KONTAKT PLAYER FAQ.

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